Solve Education! is a non-profit organization committed to helping children and youth around the globe who are deprived of traditional education or prefer more efficient means than typical classroom education. The organization which is headquartered in Singapore, has branches in Indonesia, the United States, India, and Nigeria.
The program’s key objective is aimed at addressing the learning crisis and youth unemployment crisis in the region by bridging the skill mismatch between traditional classroom education, and industry expectations through ‘gamification.’
To address this apparent disconnect between school and university curriculum, and the expected skills in the workplace, Solve education! collaborated with top academic professors and industry leaders to co-create ‘Ed the learning bot’ and Africa’s biggest learning competition.
This program gamifies vital soft skills that are not taught in the classrooms.
Solve Education! has built Ed the learning bot, to create an open platform that integrates evidence-based curriculum and employment opportunities in the educational game.
The unparalleled efforts of the organization were recognized internationally through numerous awards that include but not limited to Finalist of Next Billion EdTech Prize 2019, Semifinalists of 2019 Innovate for Good Challenge, Winner of Future Makers 2017, and Top 3 finalists 2017 Global Learning Challenge.
Solve Education! learning competition is Africa’s biggest learning competition conducted through Ed the learning bot, it will address the learning crisis and enable college students to put their knowledge and skills to test for exciting prizes up to six million naira.
According to the CEO, Oladimeji Ojo, he said, Nigeria emphasizes the importance of the program as, “We are building a community around our game, and members of our community are called Solvies. Since we made our game free for all, we, however, groom our Solvies to the level where they own high demand technical skills, then we pair them to partner companies. That way, we can accommodate more learners and curate the world’s biggest learning competition.”
Also, Solve Education! selected campus ambassadors from 6 countries across 43 Universities in sub-Saharan Africa to partner with them in promoting, Ed the learning bot, among students.
Core skills in sales and marketing, communication, and leadership in the workplace will be taught through Ed the learning bot.
After much consultation with top academic professors and industry leaders, Solve Education! has learned that there is an apparent disconnect between what is taught in schools and what is needed to thrive in the industry. The organization co-creates with industry knowledge partners to gamify vital soft skills that are not taught in the classrooms.
“We are building a community around our game, and members of our community are called Solvies.” Oladimeji Ojo, CEO Solve Education! Nigeria shares, “Since we made our game free for all, we, however, groom our Solvies to the level where they own high demand technical skills, then we pair them to partner companies. That way, we can accommodate more learners and curate the world’s biggest learning competition.”
We have selected Campus Ambassadors from 6 countries across 43 Universities in sub-Saharan Africa to partner with Solve Education in promoting its product, Ed the Bot, among students. Above all, the Solve Education Campus Ambassadors will help youths seamlessly build life skills, soft-skills, career and employability skills they need to thrive in the workplace. Moreover, they will learn core skills in sales and marketing, communication, and leadership in their work. The most committed ambassadors will consequently bag the Solve Education fellowship, and the highest achiever wins an all-expense-paid trip to Singapore.
Solve Education! Learning Competition
To ignite young Africans’ passion and hunger for learning life skills, soft-skills, career and employability skills needed to lead a good life, Solve Education! launched its Learning Competition through one of its products, Ed the Bot. In addition, this large scale competition aims to foster the love for learning across sub-Saharan Africa.
Solve Education! Learning Competition, is Africa’s First and Biggest Learning Competition, sees college students compete via learning for prizes up to 6 Million Naira on Solve Education! Game Shows. The Solve Education chatbot: Ed the Bot leverages telegram to deploy learning solutions.
Solve Education! calls on every college student across sub-Sahara Africa to team-up and compete in the Solve Education Learning Competition. Register to lead a team with your Campus Ambassador and use their unique code or register your interest by filling out this form.
About Solve Education!
Solve Education! is a non-profit organization committed to helping children and youth around the globe who don’t go to school or feel like the traditional education they receive is ineffective. SE! built an open platform that is integrating evidence-based curriculum and employment opportunities in gameplay. The team comprises experienced educators, technologists, and business executives whose driving passion is to close the global education gap, one child at a time. It is headquartered in Singapore, and it has offices in Indonesia, the United States, India, and Nigeria. Some of the organization’s recognitions are Next Billion EdTech Prize 2019 Finalist, 2019 Innovate for Good Challenge Semifinalists, Future Makers 2017 Winner, and Global Learning Challenge Top 3 finalists 2017.
The African video game industry will be worth $642 million by 2021, according to PwC, and the mobile gaming market in Nigeria could be worth $123 million by 2023, according to Statista. The gaming market has increased by 404 percent since 2017 – this shows enough potential for an experiment.
Applications for the 2021 Solve Education Campus Ambassadors Program is now open. Gain lifelong skills and experience that will set you apart among your peers. The knowledge gained from this ambassadorship program is valuable to students interested in leadership, business, marketing, or advertising across sub-Saharan Africa.
Solve Education! is changing the way knowledge is assimilated, one game at a time. If you are a believer in lifelong learning, and you angry that you have to cram to pass exams, this program is for you.
We call for student leaders from various campuses across sub-Sahara Africa to represent Solve Education! on their campuses.
Category: Ambassador – Undergraduates & Post Graduates
Eligible Countries: Sub-Saharan African Countries
Reward: Mentoring & Free trip to Singapore in 2021
Extended Deadline: January 22, 2021
The 2021 Solve Education Campus Ambassadors Program offers the following benefits:
Access to mentorship and premium career development training;
Perks, recognition, and swag for high achieving ambassadors;
New skill development and resume-worthy professional experience that employers desire;
Work in a culturally diverse setting;
Develop your analytical skills;
All expense paid trip to Singapore in 2021.
Successful applicants are enthusiastic about gamified and long-life learning, possess a history of leadership, and a track record of mobilizing youths.
Must be registered, full-time undergraduate or postgraduate students of a sub-Sahara African higher institution of learning.
Possesses experience in engaging stakeholders within the school community.
Can work remotely for approximately 3-5 hours per week, on and off-campus, from February to October 2021.
Are excellent communicators who are motivated and inspired to succeed.
Should be available to travel by the last quarter of 2021.
Method of Application
Applicants must be prepared to answer the following questions. Upload your answers on YouTube and submit the unlisted links on the form:
Ed the bot is a gaming bot that aims to change the way knowledge is assimilated, one game at a time. It ensures lifelong learning and kicks against studying just for grades. With this information, be prepared to answer the following in a video:
Come up with a plan to have everyone learn with a chatbot on your campus (2mins)
How would you foster a learning environment on your campus using telegram? (2mins)
What is your career aspiration? What are the skills you want to learn that you think will be useful in the future? (1min)